FUM
meshMesh validation at the modeling stage.
Reveal broken topology, loose geometry, and non-manifold friction before they ripple downstream.
jian
Tools that reduce friction for creators.
Manifesto
Less rework. Less uncertainty. Less friction.
Data gathers into steps, then into a human figure taking a step upward. The figure and staircase dissolve back into data. The tools support the work.
FROM THE WORKSHOP
Tools. Experiments. A record of making.
Collected here. Built for creative work.
SELECTED TECHNICAL ART
A realtime procedural material system exploring Moiré interference and mouse-driven local distortion in Unreal Engine.
View case studyFinal capture pending.
Product system
How I build / jian
Creative technologist. Independent builder.
I connect real-time graphics, 3D content and automation by building tools and interactive prototypes.
Interactive visual prototypes built with Unreal Engine, Blueprint and dynamic materials.
Unreal Engine / Blueprint / Material systemsBlender tools for mesh validation, export preflight and asset delivery inspection.
Blender / Python / Blender Python APIHands-on work across documentation, product packaging, release and distribution.
GitHub / Documentation / Product packagingAI-assisted. Personally directed.
AI supports research, debugging and prototyping.
I review the output and own the design and technical decisions.